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- Date: Mon, 26 Jul 93 02:02:11 -0600
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- Errors-To: Princeton.EDU!cek
- Remailed-Date: Mon Jul 26 04:04:42 EDT 1993
- From: cpsc.ucalgary.ca!jamesm (Mark James)
- To: Rayshade Mailing List <cs.Princeton.EDU!rayshade-users>
- Subject: ligthing models
-
-
- Since quite a few people have asked for my shadow attenuation
- patches, and they're quite small, I'll just send them to everyone...
-
- Currently the only way to change the parameter "ts" is to change the
- code. :) The Graphics Gems article says:
- Setting ts = 0.6 works well in most cases.
-
- M.
-
- --------- Cut Here ------------------
- *** ./libray/liblight/shadow.c Sun Feb 9 20:04:06 1992
- --- ../caustics/./libray/liblight/shadow.c Tue Feb 23 20:43:11 1993
- ***************
- *** 63,68 ****
- --- 63,70 ----
- Surface surf, *sptr, *prevsurf;
- Float s, totaldist, statten;
- Color res;
- + double ts=0.6;
- + double tm;
-
- if (noshadow || NOSHADOWS(ShadowOptions)) {
- *result = *color;
- ***************
- *** 196,205 ****
- prevsurf = &surf;
- else
- prevsurf = (Surface *)NULL;
- /*
- * Attenuate light source by body color of surface.
- */
- ! ColorScale(surf.transp, res, &res);
- ColorMultiply(res, surf.body, &res);
- /*
- * Return if attenuation becomes large.
- --- 198,210 ----
- prevsurf = &surf;
- else
- prevsurf = (Surface *)NULL;
- +
- + VecNormalize( &norm );
- + tm=1+fabs(dotp(&norm,&(ray->dir))*ts);
- /*
- * Attenuate light source by body color of surface.
- */
- ! ColorScale(surf.transp*tm, res, &res);
- ColorMultiply(res, surf.body, &res);
- /*
- * Return if attenuation becomes large.
- --------- Cut Here ------------------
-
-
- ----------
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